Universal Game Modder MCP server
Local MCP server: detects a game's engine and gives agents native binary analysis/patching tools.
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If you have run it, two minutes of your experience saves the next person an afternoon.
Universal Game Modder tools (14, 1 write)
write = sends, deletes, buys or postsRead from the package source without running it. The installed server may list more.
build_and_deploywrite actionCompile a mod project and deploy the output to the game mods directory.
debug_modAnalyze mod logs to diagnose errors and suggest fixes.
decode_assetsUniversal Asset Decoder. Reads a PR-1 autopsy catalog, cracks open Unity .assets containers, and decodes their members back into The Model (decoded=1, decoded_path set): Texture2D -> PNG (streamed pixels from sibling .resS), Mesh -> glTF .glb + .obj (plain/uncompressed; compressed noted+deferred), and AudioClip -> WAV (PCM) / OGG (bare Vorbis); FSB5-wrapped Vorbis + other codecs are noted+deferred
detect_engineScan a game directory and detect what engine it uses (Unity, Unreal, Godot, Java, etc.). Returns engine type, runtime, and primary assembly path.
disassemble_functionDisassemble a function starting at an RVA in a native PE (x86-64). Linear sweep from the entry RVA to the first terminal instruction (ret/iret) or max_bytes, whichever comes first — a PR-3.1 boundary heuristic (CFG-accurate bounds arrive with the call-graph in PR-3.2), so the function EXTENT is tagged provenance=inferred while the decoded bytes themselves are verified. Read-only on the binary. Wri
disassemble_rangeDisassemble an arbitrary byte range of a native PE (x86-64) starting at an RVA. Resolves the RVA to its section and file offset, reads ONLY that slice (read-only on the binary), and decodes it with Capstone. Returns the instruction listing. If db_path or game_path is given AND the binary is catalogued in that autopsy DB, the decoded instructions are also summarized into The Model as a 'function' r
find_gameplay_valuesSearch for gameplay-related values (health, damage, speed, money, etc.) across the game code. Works with any engine by using the appropriate search tools.
find_steam_gamesSearch configured Steam library paths for installed games. Optionally filter by name.
game_statusGet the current session state including loaded game, engine type, cached analysis data, and mod build status.
list_available_toolsList all tools available for the currently loaded game engine, grouped by category.
load_gameSet a game as the active modding target. Auto-detects engine, sets up session state, and returns what tools are available for this game type.
mod_this_gameEnd-to-end game modding assistant. Detects engine, analyzes game structure, and returns a modding plan with available tools and next steps. Start here when modding a new game.
scaffold_modGenerate a mod project skeleton from templates. Creates project files, plugin class, and build configuration.
unpack_gameCATALOG-FIRST universal unpacker. Recursively walks an ENTIRE game install, classifies and sha256-hashes EVERY file, and persists the catalog into a SQLite <game>.autopsy.db (game/binary/asset/data_store tables, provenance on every row). Read-only: never writes game files. Containers (.pak/.pck/.bundle/...) are catalogued as single rows, never expanded (per-format extraction is a later slice). Ide
Public scan report
scanner v0.1.9 · 2026-09-20 · same rubric, same numbers if you re-run it
- Code scan65 source files scanned25/25
- –Live reliabilityno gateway calls yet and no remote to proben/a
- –Tool poisoningtools not inspected (local package is not executed); not countedn/a
- Auth qualitylocal package, no credentials required12/15
- Maintenancelast push 18 days ago15/15
- Maintainer identityregistry namespace matches repository owner; GitHub account older than a year8/10
Install directly
Runs npx -y universal-game-modder on your machine. Read the scan report first; the gateway never runs local packages.
claude mcp add universal-game-modder -- npx -y universal-game-modder
Universal Game Modder: common questions
- Is Universal Game Modder MCP server safe?
- Yes, by our scan: it is graded A (92/100). Read the Universal Game Modder safety report
- How do I install Universal Game Modder?
- It runs on your machine. Copy the Claude Code, Claude Desktop or Cursor config from the install section.
- Does Universal Game Modder need an API key?
- Not as far as the registry entry and our scan can tell: no credentials are declared or required.
- Is Universal Game Modder maintained?
- The last commit was 18 days ago (2026-09-02). The latest release is v0.1.4.
- What can I use instead of Universal Game Modder?
- Servers from other publishers that do the same job: Unreal Engine MCP server and ExecBro MCP server.
Alternatives to Universal Game Modder
Same job from other publishers: the closest match first, then the best rated.
- Unreal EngineMCP server for Unreal Engine 5 with 23 tools for game development automation.not reviewedEstablishedA
- ExecBroGives AI agents eyes and hands into running React Native apps: logs, REPL, tap, screenshotsnot reviewedEstablishedA