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Universal Game Modder MCP server

by doritoman90000·io.github.doritoman90000/universal-game-modder·v0.1.4

Local MCP server: detects a game's engine and gives agents native binary analysis/patching tools.

A92/100grade A
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A92/100

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Universal Game Modder tools (14, 1 write)

write = sends, deletes, buys or posts

Read from the package source without running it. The installed server may list more.

  • build_and_deploywrite action

    Compile a mod project and deploy the output to the game mods directory.

  • debug_mod

    Analyze mod logs to diagnose errors and suggest fixes.

  • decode_assets

    Universal Asset Decoder. Reads a PR-1 autopsy catalog, cracks open Unity .assets containers, and decodes their members back into The Model (decoded=1, decoded_path set): Texture2D -> PNG (streamed pixels from sibling .resS), Mesh -> glTF .glb + .obj (plain/uncompressed; compressed noted+deferred), and AudioClip -> WAV (PCM) / OGG (bare Vorbis); FSB5-wrapped Vorbis + other codecs are noted+deferred

  • detect_engine

    Scan a game directory and detect what engine it uses (Unity, Unreal, Godot, Java, etc.). Returns engine type, runtime, and primary assembly path.

  • disassemble_function

    Disassemble a function starting at an RVA in a native PE (x86-64). Linear sweep from the entry RVA to the first terminal instruction (ret/iret) or max_bytes, whichever comes first — a PR-3.1 boundary heuristic (CFG-accurate bounds arrive with the call-graph in PR-3.2), so the function EXTENT is tagged provenance=inferred while the decoded bytes themselves are verified. Read-only on the binary. Wri

  • disassemble_range

    Disassemble an arbitrary byte range of a native PE (x86-64) starting at an RVA. Resolves the RVA to its section and file offset, reads ONLY that slice (read-only on the binary), and decodes it with Capstone. Returns the instruction listing. If db_path or game_path is given AND the binary is catalogued in that autopsy DB, the decoded instructions are also summarized into The Model as a 'function' r

  • find_gameplay_values

    Search for gameplay-related values (health, damage, speed, money, etc.) across the game code. Works with any engine by using the appropriate search tools.

  • find_steam_games

    Search configured Steam library paths for installed games. Optionally filter by name.

  • game_status

    Get the current session state including loaded game, engine type, cached analysis data, and mod build status.

  • list_available_tools

    List all tools available for the currently loaded game engine, grouped by category.

  • load_game

    Set a game as the active modding target. Auto-detects engine, sets up session state, and returns what tools are available for this game type.

  • mod_this_game

    End-to-end game modding assistant. Detects engine, analyzes game structure, and returns a modding plan with available tools and next steps. Start here when modding a new game.

  • scaffold_mod

    Generate a mod project skeleton from templates. Creates project files, plugin class, and build configuration.

  • unpack_game

    CATALOG-FIRST universal unpacker. Recursively walks an ENTIRE game install, classifies and sha256-hashes EVERY file, and persists the catalog into a SQLite <game>.autopsy.db (game/binary/asset/data_store tables, provenance on every row). Read-only: never writes game files. Containers (.pak/.pck/.bundle/...) are catalogued as single rows, never expanded (per-format extraction is a later slice). Ide

Public scan report

scanner v0.1.9 · 2026-09-20 · same rubric, same numbers if you re-run it

no findings
  • Code scan65 source files scanned25/25
  • Live reliabilityno gateway calls yet and no remote to proben/a
  • Tool poisoningtools not inspected (local package is not executed); not countedn/a
  • Auth qualitylocal package, no credentials required12/15
  • Maintenancelast push 18 days ago15/15
  • Maintainer identityregistry namespace matches repository owner; GitHub account older than a year8/10
Overall 92/100. Components that don't apply are left out of the denominator. Any critical finding is an F.RubricAppeal a findingJSON

Install directly

Runs npx -y universal-game-modder on your machine. Read the scan report first; the gateway never runs local packages.

claude mcp add universal-game-modder -- npx -y universal-game-modder
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Universal Game Modder: common questions

Is Universal Game Modder MCP server safe?
Yes, by our scan: it is graded A (92/100). Read the Universal Game Modder safety report
How do I install Universal Game Modder?
It runs on your machine. Copy the Claude Code, Claude Desktop or Cursor config from the install section.
Does Universal Game Modder need an API key?
Not as far as the registry entry and our scan can tell: no credentials are declared or required.
Is Universal Game Modder maintained?
The last commit was 18 days ago (2026-09-02). The latest release is v0.1.4.
What can I use instead of Universal Game Modder?
Servers from other publishers that do the same job: Unreal Engine MCP server and ExecBro MCP server.

Alternatives to Universal Game Modder

Same job from other publishers: the closest match first, then the best rated.

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  • ExecBro
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