Flash Props API MCP server
Flash Props API: player-prop analysis, projections, evidence, and line movement over REST/MCP.
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Flash Props API tools (12)
write = sends, deletes, buys or postsfind_gameFreeTranslate a matchup (home team + away team) into the eventId needed by get_game_props. Read-only. No side effects. Requires an API key; rate-limited per your tier. Use this when you know the teams playing but don't have the eventId. On success returns: { eventId }. Pass that id straight to get_game_props. On failure returns an error explaining that the game was not found on today's board. If multiple games match the team names (rare), returns the first match sorted by start time. Matching is case-insensitive substring containment against the full team name. When not to use: use list_games to browse a slate, or get_game_props directly if you already have the eventId.
find_player_propsFreeEvery active prop for one player across today's board for a sport; same rows as scan_props, filtered by name (exact normalized match preferred, case-insensitive contains match as a fallback; see matchType in the response) instead of stat. Use this when you know the player but not which game/event they're in.
get_game_propsFreeFetch all player props for one game identified by eventId. Read-only. No side effects. Requires an API key; rate-limited per your tier. Returns: { eventId, sport, homeTeam, awayTeam, startTime, props: Array<{ player, stat, line, overOdds, underOdds, bookCount, gameState?, flashProjection? }>, sources: string[], fetchedAt, delayed, snapshotId, snapshotConsistency }. flashProjection is present when that sport + market has a registered Flash model and a player baseline is available; it is { value, sampleN, method, marketKey, basis, seasonId, basisNote } and is never fabricated. basis prior_season means a prior-season baseline, never current form. overOdds and underOdds are American-format integers (e.g. -110, +115); null when odds are not available. The stats parameter filters to specific markets (e.g. "points,rebounds" for basketball, "strikeouts,hits_allowed" for MLB). Typical workflow: (1) call list_games to get eventIds, (2) call get_game_props with the eventId. Alternatively, call find_game with team names to resolve the eventId when you know the matchup. Event ids are prefixed ud- (Underdog Fantasy source) or sc- (soccer odds board). Returns an error when the event id is not found, the game has ended with no active props, or lines have not been posted yet. When to use: when you have an eventId and want all props for that specific game. When not to use: use scan_props instead when you want a cross-game market view. Use find_player_props when you know the player name but not which game they are in.
get_leadersFreeRanked boards for a sport with a registered Flash pack. Read-only. No side effects. Tier-shaped exactly like REST: Free sees the top 3 teaser, Builder the top 10, and Pro the full board. metric=gap ranks Flash-vs-book gaps; metric=form ranks recent mean vs Flash Line; metric=sample ranks baseline size. Paywall metadata includes totalAvailable and the next unlock when rows are capped. No picks. Use list_sports to discover which sports have deep context.
get_market_metadataFreeReturn the machine-readable stat vocabulary for a sport: for each live market, its label, family, scope (map1/maps13/full_game), unit, display order, and whether a Flash projection is supported (with a reason when not). Read-only. No side effects. Rate-limited per your tier. Returns { sport, count, markets: Array<{ statKey, label, family, scopeKind, scope, scopeLabel, unit, displayOrder, uiGroup, projection: { supported, reason }, contextSupported, lineOnly, alternateLine }> }. This is what turns a raw stat key like "kills_on_game_1" into a labeled, scoped market so you can group props without guessing. Projection support is provider-driven per market, so partially modeled sports stay honest. When to use: after scan_props / get_game_props, to explain or group the raw stat keys you got back. When not to use: if you only need one sport's existence/access, list_sports already carries marketFamilies.
get_player_contextFreeSeason context from the sport's registered Flash pack: per-market baselines, recent form, and sport-native splits. Free and Builder receive the same basic context shape as REST; Pro adds the dense recent map/game log when available. If the sport has no registered pack or the player is unmatched, returns an honest empty context, never fabricated data. Use list_sports first when you need to discover which sports currently advertise deep context.
get_prop_evidenceFreeAssemble the whole story of a single prop in one call. Read-only. No side effects. Requires an API key and is tier-shaped exactly like REST: Free gets the book/Flash/gap teaser, Builder adds recent form + Confidence summary + movement delta + teaser splits, and Pro gets the full evidence stack including movement series and deep splits. Paywall metadata says exactly which fields are withheld. No picks, no advice. Available when the sport has a registered Flash provider; otherwise returns found:false with a reason, never fake data. When to use: explain one prop end-to-end. When not to use: scan_props for broad discovery or get_player_context for a player overview.
get_prop_historyFreeChronological line/odds history for a player prop, with opened/current/movement. Free is locked with a structured tier_required response naming Builder as the first unlock. Builder receives the most recent history window; Pro receives full history. History accrues from when archiving started, so early results may be short.
list_gamesFreeReturn today's games that have player props available for a sport. Read-only. No side effects. Requires an API key; rate-limited per your tier. Returns: { sport, count, games: Array<{ id, sport, homeTeam, awayTeam, startTime, live, source }> }. id is the eventId to pass to get_game_props (prefixed ud- for Underdog or sc- for the soccer odds board); live is true when the game is in progress; source is "underdog" or "theoddsapi". Live games sort first; scheduled games follow. Typical workflow: call list_games to discover eventIds, then pass an eventId to get_game_props. If sport is omitted the server selects the active in-season league automatically. Returns count=0 with an empty games array (not an error) when no props are posted yet for the day. When to use: to browse all games on the slate or to find an eventId before calling get_game_props. When not to use: if you already have the eventId, skip this and call get_game_props directly. Use find_game instead when you know the team names but want a single-game eventId without browsing the full slate.
list_sportsFreeList every sport supported by Flash Props API with its live status and how deep the Flash model goes. Read-only. No side effects. Rate-limited per your tier. Returns { sports: Array<{ id, name, category, enabled, status, activeGames, activeProps, projectedProps, projectionCapability, effectiveProjection, contextCapability, marketFamilies, supportedMarkets, sources, lastFetchedAt, cacheAgeSeconds, shapeCanaryTripped, legalLine, notes, dataStatus, dataReason, projectableMarkets, projectionBasis, coverage, snapshotId, event, season }> }. id is what you pass as the sport parameter to other tools. status: "live" = props posted now, "idle" = none posted now but lines were archived recently, "offseason" = no lines archived for an extended period (observed, never a calendar). snapshotId identifies the exact board the counts describe. projectionCapability is the structural model ceiling; effectiveProjection tempers that by what is actually posted right now. contextCapability "deep" means a registered Flash pack can serve player context; "none" means it cannot. Call this tool instead of hard-coding which sports are modeled. enabled=false means the sport is outside your tier. When to use: to discover valid sport ids, or to check which sport actually has projections/context before asking for them. When not to use: if you already know the sport id and just want its props.
scan_moversFreeProps whose line moved most within a lookback window (default 24h, max 7d), sorted by absolute movement. Free is locked with Builder as the first unlock. Builder gets a limited board; Pro gets the full movement board.
scan_propsFreeFlatten every active player prop across all of today's games for a sport into a single list. Read-only. No side effects. Requires an API key; rate-limited and row-capped per your tier (Free 25 rows, Builder 100, Pro 3,000, Enterprise 5,000). Returns: { sport, stat, count, rows: Array<{ player, stat, line, overOdds, underOdds, bookCount, gameState?, flashProjection?, eventId, sport, homeTeam, awayTeam, startTime, source, fetchedAt }>, snapshotId, snapshotConsistency }. Each row is a player prop merged with its event context; use homeTeam/awayTeam for matchup context. overOdds/underOdds are American-format integers; null when odds unavailable. Use scan_props when you need a broad cross-game market view. Returns count=0 with an empty rows array (not an error) when no props are posted for the day yet. When not to use: use get_game_props when you already have an eventId; use find_player_props for one player.
Public scan report
scanner v0.1.9 · 2026-09-20 · same rubric, same numbers if you re-run it
- –Code scanremote-only server, no package to scann/a
- Live reliabilityremote reachable in 324ms20/20
- Tool poisoning12 tool descriptions checked15/15
- Auth qualityAPI key sent as a header8/15
- Maintenancelast push 5 days ago15/15
- Maintainer identityregistry namespace matches repository owner; GitHub account older than a year8/10
Install directly
claude mcp add --transport http flash-props-api https://api.flashodds.live/mcp
Flash Props API: common questions
- Is Flash Props API MCP server safe?
- Yes, by our scan: it is graded A (88/100). Read the Flash Props API safety report
- How do I install Flash Props API?
- It runs remotely at api.flashodds.live. Add it to Claude Code, Claude Desktop or Cursor with the snippets above, or call it through the mcp.market gateway without installing anything.
- Does Flash Props API need an API key?
- Yes. The registry entry asks for
Authorization. - Is Flash Props API maintained?
- The last commit was 5 days ago (2026-09-15). The latest release is v1.4.1.
- Is Flash Props API up?
- 100% of our last 6 checks got an answer. We check remote servers about four times a day.