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Pyxel MCP server

by kitao·io.github.kitao/pyxel-mcp·v1.3.0

MCP server for Pyxel, a retro game engine for Python

A85/100grade A
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Safety scan
A85/100

full report

Adoption
Growing

26 stars197 downloads/wk

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If you have run it, two minutes of your experience saves the next person an afternoon.

Pyxel MCP tools (8, 1 write)

write = sends, deletes, buys or posts

Read from the package source without running it. The installed server may list more.

  • diff_frames

    Compare two PNG frames pixel by pixel and return their changed region and ratio.

  • pyxel_info

    Report installed versions, paths, examples, and Pyxel resource URIs.

  • read_audio

    Render one Pyxel sound or music slot to WAV and return measurable audio data.

  • read_image
  • read_palette

    Read the active Pyxel palette and the palette indices used by image banks.

  • read_tilemap
  • runwrite action

    Drive a trusted local script through deterministic headless frames.

  • validate

    Check Python syntax and report recognizable Pyxel code patterns.

Public scan report

scanner v0.1.8 · 2026-09-19 · same rubric, same numbers if you re-run it

1 medium
  • Code scan42 source files scanned20/25
  • Live reliabilityno gateway calls yet and no remote to proben/a
  • Tool poisoningtools not inspected (local package is not executed); not countedn/a
  • Auth qualitylocal package, no credentials required12/15
  • Maintenancelast push 6 days ago15/15
  • Maintainer identityregistry namespace matches repository owner; GitHub account older than a year8/10

Findings (1)

  • mediumeval / new Function usedexec.eval
    pyxel_mcp-1.3.0/src/pyxel_mcp/observe/_harnesses/_common/until_condition.py: …bute.""" class _AttrNamespace: """eval() locals mapping that resolves bare name…
Overall 85/100. Components that don't apply are left out of the denominator. Any critical finding is an F.RubricAppeal a findingJSON

What the publisher says

From the Pyxel MCP repository's README, as published. We do not edit it. Read it on GitHub

pyxel-mcp

Let AI agents play, watch, and measure Pyxel games. pyxel-mcp is an MCP server that runs a Pyxel script headlessly, feeds it scheduled input, stops when a condition holds, and hands back the facts: screenshots, pixel grids, game state, assets, audio, and frame diffs.

Both images come from one run call against Pyxel's bundled 10platformer.py: 150 frames, right held from frame 0, jumps scheduled at frames 25, 70, and 110, a video snapshot, and an inline screenimage snapshot.

Why

An agent can write a Pyxel game in seconds, but it cannot open a window, press the arrow keys, or look at the screen. Editor-bound engines solve this with MCP servers that live inside the editor. Pyxel has no editor process to attach to, so pyxel-mcp drives the game itself:

  • Headless and deterministic. Every call runs the script in a fresh subprocess with SDL dummy drivers, an optional RNG seed, and a frame budget. The same call gives the same frames on a laptop or in CI.
  • Input as data. Buttons, axes, and mouse position are scheduled per frame, so a playtest is a JSON document the agent can rerun and extend.
  • Stop on the event, not the clock. until="score >= 1" ends the run at the first frame where a game attribute holds, and "frame": "end" snapshots capture that moment.
  • Facts, not scores. Tools report pixels, values, and measurements. Deciding whether the game is good stays with the agent and the person asking for it.
  • See the frame in the result. inline: true returns a PNG as MCP image content, so the model looks at the screen without a second file read.

Install

Register the stdio server with your client:

claude mcp add --scope user pyxel -- uvx pyxel-mcp
codex mcp add pyxel -- uvx pyxel-mcp
gemini mcp add pyxel uvx pyxel-mcp

For Cursor (~/.cursor/mcp.json), a project-scoped Claude Code .mcp.json, or any other client that reads the common JSON format, add:

{
     "mcpServers": {
       "pyxel": {
         "command": "uvx",
         "args": ["pyxel-mcp"]
       }
     }
   }

VS Code uses .vscode/mcp.json with a top-level servers key and "type": "stdio"; Codex CLI can also be configured in ~/.codex/config.toml as [mcp_servers.pyxel]. Run uvx pyxel-mcp install to print every variant.

Claude Code users can instead install the pyxel-skill plugin, which registers this server together with the skill that teaches agents how to use it:

claude plugin marketplace add kitao/pyxel-skill && claude plugin install pyxel@pyxel-skill

Restart the client after changing its configuration. The server writes this diagnostic to stderr:

[pyxel-mcp] starting - 8 tools

Python 3.11+ is required, and Pyxel >= 2.9.6 is installed as a dependency. Script tools execute local Python in subprocesses to isolate Pyxel state, but they do not sandbox untrusted code. See SECURITY.md.

How an agent uses it

Shortened. The full README is on GitHub.

Nothing above is checked by us. What we check is on the safety report.

Grade history

  • 2026-09-19restoreCAscore 85: eval / new Function used

Install directly

claude mcp add pyxel-mcp -- uvx pyxel-mcp
Add to Cursor

Pyxel MCP: common questions

Is Pyxel MCP server safe?
Yes, by our scan: it is graded A (85/100). Read the Pyxel MCP safety report
How do I install Pyxel MCP?
It runs on your machine. Copy the Claude Code, Claude Desktop or Cursor config from the install section.
Does Pyxel MCP need an API key?
Not as far as the registry entry and our scan can tell: no credentials are declared or required.
Is Pyxel MCP maintained?
The last commit was 7 days ago (2026-09-13). The latest release is v1.3.0.
What can I use instead of Pyxel MCP?
Servers from other publishers that do the same job: Unreal Engine MCP server.

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