Cities2 MCP and Modding Toolkit MCP server
Cities: Skylines II wiki, encyclopedia, and mod workflow tools for AI agents.
A89/100grade A
Adoption
Growing
9 stars139 downloads/wk
Reviews
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If you have run it, two minutes of your experience saves the next person an afternoon.
Cities2 MCP and Modding Toolkit tools
No tool declarations could be read from the package source. They show once the server is installed.
Public scan report
scanner v0.1.5 · 2026-09-19 · same rubric, same numbers if you re-run it
no findings
- Code scan31 source files scanned25/25
- –Live reliabilityno gateway calls yet and no remote to proben/a
- –Tool poisoningtools not inspected (local package is not executed); not countedn/a
- Auth qualitylocal package, no credentials required12/15
- Maintenancelast push 1 days ago15/15
- Maintainer identityregistry namespace matches repository owner6/10
Overall 89/100. Components that don't apply are left out of the denominator. Any critical finding is an F.RubricAppeal a findingJSON
Install directly
claude mcp add cities2-mcp -- uvx cities2-mcp
Cities2 MCP and Modding Toolkit: common questions
- Is Cities2 MCP and Modding Toolkit MCP server safe?
- Yes, by our scan: it is graded A (89/100). Read the Cities2 MCP and Modding Toolkit safety report
- How do I install Cities2 MCP and Modding Toolkit?
- It runs on your machine. Copy the Claude Code, Claude Desktop or Cursor config from the install section.
- Does Cities2 MCP and Modding Toolkit need an API key?
- No secret keys are declared. It reads 3 settings from the environment.
- Is Cities2 MCP and Modding Toolkit maintained?
- The last commit was 2 days ago (2026-09-18). The latest release is v0.4.0.