Mmcp.market

PlaySudoku MCP server

by vincentping·io.github.vincentping/playsudoku·v1.0.0

Deterministic Sudoku puzzles, progress checks, logical hints, and step-by-step solutions.

C67/100grade C
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Safety scan
C67/100

full report

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If you have run it, two minutes of your experience saves the next person an afternoon.

PlaySudoku tools (4)

write = sends, deletes, buys or posts
  • check_progressFree

    Check a user's current progress against the correct solution. Returns factual information only: whether the puzzle is complete, whether all filled cells are correct, which cells are incorrect (with the entered digit), and how many cells remain empty. Does not give hints or coaching — use explain_next_step for that. Use this when the user asks "am I done?" or "did I make any mistakes?" Every response includes a solve_url where the same puzzle can be continued in the interactive solver.

  • explain_next_stepFree

    Get the next logical solving step for a sudoku puzzle, optionally from a partially-filled state. TWO-BOARD MODE (puzzle + progress) — use when you know both the original clue grid and the user's current work: puzzle: the original 81-char clue string (the given digits only, 0/. for empty cells). progress: the user's current 81-char board — must keep all original clue digits in place. This mode detects incorrect entries: if any user-filled cell contradicts the solution, the tool returns incorrect_cells instead of a step hint, so the user can correct errors before continuing. Use this when the user is solving a puzzle they received from get_sudoku_puzzle (puzzle is known). SINGLE-BOARD MODE (puzzle only, no progress) — use when the original clue grid is unknown (e.g. photo OCR): Pass the user's current full board as puzzle with no progress argument. The tool treats the board as both the clue grid and the current state, so it will not perform error checking (it cannot distinguish given digits from user entries). It simply returns the next logical step. Use this when you cannot separate the original clues from the user's entries. Returns: { technique, explanation, action, tutorial_links } on success, or { incorrect_cells, message } if errors found. Use this for step-by-step coaching — one hint at a time. Every response includes a solve_url for continuing the same board interactively and, on success, tutorial_links for the named technique.

  • get_sudoku_puzzleFree

    Get a random sudoku puzzle from the PlaySudoku.us collection. Puzzle is returned as an 81-character string: digits 1–9 for given cells, 0 for empty cells. The response includes the techniques required to solve the puzzle and a solve_url to the interactive solver. Difficulties: easy (30–38 givens), medium (44–50), hard (50–55), expert (56–62), evil (56–62). Optional: pass a technique name (e.g. "X-Wing", "Hidden Pair") to get a puzzle that specifically requires that technique — useful when the user wants to practice a particular solving method. If no puzzle at the requested difficulty uses that technique, the error message lists which difficulties do have it. Use solve_sudoku for a full step-by-step solution, or explain_next_step to get one hint at a time. Every response includes a solve_url where the same puzzle can be continued in the interactive solver.

  • solve_sudokuFree

    Solve a sudoku puzzle completely with step-by-step logical deduction. Input: 81-character string of digits (0 or . for empty cells). Whitespace is tolerated. Returns: every solving step with technique name + human-readable explanation + action, the final solution string, a technique summary (counts), and tutorial links. Only uses logical techniques — never guesses. If the puzzle cannot be solved logically, the steps will end before completion. Use this when the user wants to understand how to solve a puzzle from scratch. The response includes a solve_url for continuing the same board interactively and tutorial_links for techniques used in the solution.

Public scan report

scanner v0.1.9 · 2026-09-21 · same rubric, same numbers if you re-run it

1 low
  • Code scanremote-only server, no package to scann/a
  • Live reliabilityremote reachable in 266ms20/20
  • Tool poisoning4 tool descriptions checked15/15
  • Auth qualityopen endpoint, read-only tools10/15
  • Maintenanceno repository listed3/15
  • Maintainer identityno repository or website to verify2/10

Findings (1)

  • lowNo source repository listedmaint.no-repo
Overall 67/100. Components that don't apply are left out of the denominator. Any critical finding is an F.RubricAppeal a findingJSON

Install directly

claude mcp add --transport http playsudoku https://mcp.playsudoku.us/mcp
Add to Cursor

PlaySudoku: common questions

Is PlaySudoku MCP server safe?
With care: it is graded C, so read the findings first (67/100). Read the PlaySudoku safety report
How do I install PlaySudoku?
It runs remotely at mcp.playsudoku.us. Add it to Claude Code, Claude Desktop or Cursor with the snippets above, or call it through the mcp.market gateway without installing anything.
Does PlaySudoku need an API key?
Not as far as the registry entry and our scan can tell: no credentials are declared or required.
Is PlaySudoku maintained?
The latest release is v1.0.0.
Is PlaySudoku up?
100% of our last 8 checks got an answer. We check remote servers about four times a day.

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